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Ken Harward

Director / Founder, TrueThought LLC


Ken Harward is the founder of TrueThought LLC. Ken has 18 years of professional development experience, working for a variety of companies, including both developers and publishers. He has served as a Lead Programmer, Project Manager, Studio Director, and General Manager on a wide range of titles.


  • B.S. Computer Science, Purdue University, 1990
  • B.A. English, Purdue University, 1990


  • Director / Founder, TrueThought LLC (Aug 2007 - Present)
  • General Manager, MumboJumbo Games (Jan 2007 - Aug 2007)
  • Studio Director, Ritual Entertainment (Sept 2006 - Jan 2007)
  • Programming Manager, Ritual Entertainment (March 2001 - Sep 2006)
  • Lead Programmer, Motosports Inc. (Oct 1999 - March 2001)
  • Lead Programmer, Gnubi Inc. (Oct 1998 - Oct 1999)
  • Programming Manager, Convex Computer Corporation (Aug 1990 - Oct 1998)

Commercial Game Projects

  • Unannounced Title (PS3 / Xbox 360 / PC, Electronic Arts, TBD)
  • Everyday Genius: SquareLogic (PC, MumboJumbo, 2009)
  • SuperCollapse 3 (Nintendo DS, MumboJumbo, 2007)
  • The Office (PC, MumboJumbo, 2007)
  • Luxor 3 (PC, MumboJumbo, 2007)
  • ZoomBook (PC, MumboJumbo, 2007)
  • Medal of Honor: Airborne (PS3 / Xbox 360 / PC, Electronic Arts, 2007)
  • SiN Episodes: Emergence (PC, Activision, 2006)
  • 25 To Life (PS2 / Xbox / PC, Eidos Interactive, 2006)
  • Backyard Wrestling 2 (PS2 / Xbox, Eidos Interactive, 2004)
  • Counter-Strike: Condition Zero (PC, Vivendi, 2004)
  • Counter-Strike for Xbox (Xbox, Microsoft, 2003)
  • Star Trek: Elite Force II (PC, Activision, 2003)
  • Other cancelled / unannounced projects

Development Areas

  • Gameplay (Including Dynamic Difficulty and Gameplay Databases)
  • Engine (Core architecture, cross-platform support, etc.)
  • Audio (Systems for music, dialog, meta-effects, and gameplay driven audio)
  • Networking (Core networking, online matchmaking)
  • Tools (Editors, Plugins, Importers/Exporters, Scripting systems)


"Ken has an original and intense passion for games, systems, and programming. He's a skilled manager, excellent communicator, honest and dedicated worker and always consistent in all aspects. I've learned enormous amounts from Ken's philosphies on games, management, interactions, problem solving and self improvement. I would work with (and trust) Ken on any team, any project, and in any capacity."

  • Wyeth Johnson (November 18, 2005) :: Senior Artist, Epic Games (worked with Ken at Ritual)

"With his strong passion and understanding of games, exceptional people skills, and many years of programming experience, Ken Harward is an indispensable asset for any company. He's willing to stand up for a position he thinks is right, while open minded enough to be shown otherwise."

  • Ethan McCaughey (August 26, 2007) :: Artist / Animator, Nerve Software (worked with Ken at Ritual)

"Ken is an exceptional professional and human being. After knowing and working with him for 4 years, and having him eventually become the GM of the studio I was working for it's clear he is destined for greatness. With Ken at the helm nothing but good things can come of it. He is the best people person I know, as well as an amazingly talented Programmer and Game Developer. I would give Ken a 5 star recommendation, and would gladly work with him again in the future."

  • Chris Curra (March 3, 2009) :: CFO / VP of Production, Perpetual FX Creative (worked with Ken at MumboJumbo)