Availability
We are currently available for:
- In-house development of small game projects, including casual games
- Ports and adaptations
- Design, production, and technical management and/or consultation
- Tools, systems, and engine work
- Work-for-hire contract programming
Please contact us to discuss possibilities for your current or next project.
Experience
We have professional experience and familiarity with the following game technologies:
- Unreal Engine 3 (Epic Games)
- Source Engine (Valve Software)
- Tiki Engine (Ritual Entertainment)
- Doom 3 (id Software)
- Quake 1, 2, 3, 4 (id Software)
- Nova Engine (MumboJumbo)
- Kain Engine (Crystal Dynamics)
- Avalanche Engine (Avalanche Software)
- Enviro-Mental Engine (Paradox Development)
- Tropico Engine (PopTop Software)
- Jazz Engine (TrueThought)
and the following platforms:
- Wii (Nintendo)
- PlayStation 3 (Sony Computer Entertainment)
- PlayStation 2 (Sony Computer Entertainment)
- Xbox 360 (Microsoft)
- Xbox (Microsoft)
- Windows (Microsoft)
Our work experience includes a mix of design, technical, and leadership roles
in the following games:
- Anachronox (PC, Eidos Games, 2001)
- Star Trek: Elite Force II (PC, Activision, 2003)
- Counter-Strike for Xbox (Xbox, Microsoft, 2003)
- Counter-Strike: Condition Zero (PC, Vivendi, 2004)
- Backyard Wrestling 2 (PS2 / Xbox, Eidos Interactive, 2004)
- Quake 4 (PC, Activision, 2005)
- 25 To Life (PS2 / Xbox / PC, Eidos Interactive, 2006)
- SiN Episodes: Emergence (PC, Activision, 2006)
- Medal of Honor: Airborne (PS3 / Xbox 360 / PC, Electronic Arts, 2007)
- Luxor 3 (Wii / PC, MumboJumbo, 2007)
- The Office (PC, MumboJumbo, 2007)
- ZoomBook (PC, MumboJumbo, 2007)
- SuperCollapse 3 (Nintendo DS, MumboJumbo, 2007)
- Everyday Genius: SquareLogic (PC, MumboJumbo, 2009)
- Unannounced Title (PS3 / Xbox 360 / PC, Electronic Arts, TBD)
- Unannounced Title (PS3 / Xbox 360 / PC, Electronic Arts, TBD)
- 5+ Other cancelled / unannounced projects
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